#462
Magnezone
Magnet Area Pokémon
ElectricSteel
Generation
Gen 4
Base Stats
HP
70
Attack
70
Sp. Atk
130
Defense
115
Sp. Def
90
Speed
60
Total535
Abilities
Magnet Pull
Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.
Sturdy
The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.
Analytic
HiddenBoosts the power of the Pokémon's move if it is the last to act that turn.
| Daño recibido | Tipos |
|---|---|
×4Superdébil a | Ground |
×2Débil a | FireFighting |
—Daño normal | WaterGhostDark |
½Resistente a | NormalElectricGrassIcePsychicBugRockDragonFairy |
¼Superresistente a | FlyingSteel |
✕Inmune a | Poison |
Cadena Evolutiva
Moves
| Lv | Move | Type | Cat | Pwr | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Tackle | Normal | physical | 40 | 100 | 35 |
| 1 | Supersonic | Normal | status | — | 55 | 20 |
| 1 | Thunder Shock | Electric | special | 40 | 100 | 30 |
| 1 | Thunder Wave | Electric | status | — | 90 | 20 |
| 1 | Barrier | Psychic | status | — | — | 20 |
| 1 | Tri Attack | Normal | special | 80 | 100 | 10 |
| 1 | Mirror Coat | Psychic | special | — | 100 | 20 |
| 1 | Magnetic Flux | Electric | status | — | — | 20 |
| 1 | Electric Terrain | Electric | status | — | — | 10 |
| 11 | Magnet Bomb | Steel | physical | 60 | — | 20 |
| 12 | Electro Ball | Electric | special | — | 100 | 10 |
| 16 | Gyro Ball | Steel | physical | — | 100 | 5 |
| 17 | Sonic Boom | Normal | special | — | 90 | 20 |
| 20 | Spark | Electric | physical | 65 | 100 | 20 |
| 23 | Mirror Shot | Steel | special | 65 | 85 | 10 |
| 24 | Screech | Normal | status | — | 85 | 40 |
| 28 | Magnet Rise | Electric | status | — | — | 10 |
| 34 | Thunderbolt | Electric | special | 90 | 100 | 15 |
| 34 | Flash Cannon | Steel | special | 80 | 100 | 10 |
| 40 | Discharge | Electric | special | 80 | 100 | 15 |
| 43 | Thunder | Electric | special | 110 | 70 | 10 |
| 46 | Metal Sound | Steel | status | — | 85 | 40 |
| 52 | Light Screen | Psychic | status | — | — | 30 |
| 58 | Lock On | Normal | status | — | — | 5 |
| 64 | Zap Cannon | Electric | special | 120 | 50 | 5 |